Cakewalk Music Creator Windows 7! Many producers starting at one point want to emulate the favorite 'pumping' dance sound that's on the market. With this guide I will explain readers the best way to lay out the fundamentals for this kind of track using sidechain compression.
A mixing technique that is widely used throughout popular electronic music nowadays is sidechain compression. With this technique it is possible to let one musical element influence one, or several others. This is particularly useful when you want to prevent musical aspects of clashing together when they are within the same frequency range. The most common using sidechain compression is letting several musical elements "duck under" the bass drum. In this case, whenever the bass drum is triggered the volume of the other element(s) is temporarily lowered (the length of time depends on how the compression is to establish). Depending on how rigorously you've got configured your sidechain compression this could create a sucking or pumping effect which is heard much in electronic dance music nowadays. This way, the bass drum will cut via your mix easily, without tediously editing or automating your other musical elements to get the same effect.
As long as you might have set everything up right, sidechain compression can make your mix sound cleaner, fuller and still have more of a direct effect when it is played over club speakers. Songs which make heavy using sidechain compression on the extend of where it's more an impression are Daft Punk's "One More Time" and Eric Prydz' "Call on Me." These songs will really let you know what can be achieved using this mixing technique. When you gain more experience using this mixing technique, you can tell exactly when you use sidechain compression inside your mix.
Sidechain compression can be carried out in almost any music DAW that's out right this moment, more than often in numerous ways. Since a lot of starting producers use FL Studio because of the easy learning curve I will explain how to set up sidechain compression in FL Studio's software mixer to offer your mix somewhat more "oomph." This procedure should work from FL Studio 9 and upwards (sidechaining was officially integrated into the software from version 9, in past versions you'd to use a different means of setting up sidechaining relating to the Fruity Peak Controller).
First, build a kick drum pattern. The standard FL Studio kick loaded inside a four-on-the-floor pattern (the place that the kick drum is triggered every beat) is helpful for this example. Also group an instrument of which you wish to have its volume dictated with the kick drum triggering. A continuous pad or long loop sound works best for this situation, so play or program something in the piano roll containing long notes which overlap the spots where the kick drum is playing.
Next, assign your kick drum to one mixing channel plus your instrument to a new. Have your kick drum mixing channel (i.e. Insert 1) selected and then, right-click around the arrow icon about the bottom of the instrument channel, then select Sidechain for this channel.
After this, pick the instrument mixing channel and add the plugin Fruity Limiter for it (in one with the drop-down menu's around the right). When the compressor loads up, visit Comp and within the sidechain field select your kick-drum mixing channel. Now, your instrument volume will probably be influenced each time the kick drum triggers, however, you probably can't hear it yet.
Next, fine-tune the compression with all the knobs Ratio, which controls the quantity of compression applied when the threshold is exceeded and Threshold, which sets the amount above that the signal is compressed. Use the visual representation of the audio signals inside Fruity Limiter because guideline to modify these values. Have your threshold sit just below the kick drum's peaks for the best effect. The more you reduce your threshold and also the higher your ratio is scheduled, the more pumping you are going to hear in your mix.
For more advanced control over your compressed signal you'll be able to also use the Att (attack) and Rel (release) knobs, where Attack influences how fast the compression kicks in when the kick is triggered and Release how much time it takes prior to the compressed signal dates back to normal.
In order to own multiple musical elements sidechained on the kick drum it is possible to either route each of your respective instruments and loops to their personal mixer channel and load a Fruity Limiter on each channel for greater individual control or route your instruments to some group channel on what you place the plugin to sidechain all elements at the same time.
So now that you have learned the fundamentals of establishing sidechaining in FL Studio you'll be able to go out and experiment in using it to your existing mixes. Each mix will need different sidechaining settings, but your personal taste and production style will also be an influencing element in deciding when to use sidechain compression. Be careful not to overuse sidechaining, because an excessive amount of can cause fatiguing of your listener's ear.
Author's own experience.
Image Line's sidechain compression video tutorial:
Screenshots by author
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